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Co to take home 3 of 4 gold medals for K-12 education at the Serious Play Conference.
Amplify Wins Awards Even as Co Direction in Flux, L. Banville, Games+Learning
He's VP of Games at Amplify. Here he talks about making learning games on a AAA budget.
Building AAA Learning Games with Amplify's Game Master, Brady Fukumoto, edSurge
Minecraft takes creativity, collaboration, experimentation and enhances STEM skills.
Microsoft Pitches Minecraft to Teachers as Tool for Classrooms, Molly Brown, GeekWire
Gaming industry is warming up to partnering with researchers & educators to design new learning experiences.
Video Game Industry Gives Education a Reboot at E3 2015, Tony Wan, edSurge
Here are some creative ways teachers use games for assessment.
Using Games for Assessment, Rebecca Rufo-Tepper, edutopia
It's part of the lineage of learning games, but it fundamentally rewrites the playbook. Why?
Why Minecraft Rewrites the Playbook for Learning, Mimi Ito, BoingBoing
FEN provides "engaging educational" products that promote learning in informal way.
Sandbox Partners Buys Pearson's Family Education Network, Sean Cavanagh, Ed Week
Founders raised $500K in 2014 to introduce the game & raised $1.6M last fall for mkting.
Hunting for Hidden Summer Treasure and Lessons With Brain Chase, Sarah Max, NYT
The gamification industry is expected to grow beyond $2 billion this year.
10 Stats on the Growth of Gamification, Jessica Sanders, Games and Learning
Teachers have long used cards, dice, pencil-&-paper games, & board games to teach...
How Video Games Can Make Our Kids Smarter, Greg Toppo, Flypaper
Total raised by the brain-training startup now comes to $10 million.
Peak Scores $7 Million Led by Creandum, Steve O'Hear, TechCrunch
Interview with Zach Barth, former game designer for Amplify, about his new game.
Why It's so Hard to Make Successful Educational Games, Phill Cameron, Gamasutra
Class started by announcing “Good morning. You all have an F.”
How Games Can Be Used To Teach College-Level Chinese, P. Darvasi, Mind/Shift
Two MIT professors argue for more playful educational games.
Is “Making a Game out of Learning” Bad for Learning? Chris Berdik, Hechinger Report
The product, built with neuroscientists and games experts, gamifies brain-building tasks.
Memorado Raises $3.3M to Become Brain-Trainer Leader, Dale North, VentureBeat
A panel with Nolan Bushnell, Trip Hawkins, David Lord, and Osman Rashid.
Why Atari, EA Founders Are Moving from Pong to Pedagogy, Kris Hattori, edSurge
Co offers K-6 math activities for students; free for teacher use, fees for home use.
Matific Raises $12M to Expand Internationally, Charley Locke, edSurge
STEAM Engine offers the entire planet as a living laboratory, with citizen sci missions.
National Geographic's Tim Kelly Launches Startup with $8M, Chris Bing, DCInno
The Chinese mobile development giant to grow its online education business.
NetDragon Raises $52.5 Million from IDG Capital, Others, Catherine Shu, TechCrunch
Let's clear up the misconceptions.
Difference Between Gamification and Game-Based Learning, Steven Isaacs, ASCD
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Using Games for Assessment
Here are some creative ways teachers use games for assessment.
Using Games for Assessment, Rebecca Rufo-Tepper, edutopia
in Assessment Tech, Games, Op-Ed & Commentary | Permalink