Edtech today: $25B and $22B invested respectively from investors & angels, over 270 up and coming edtech start-ups, and a projected $168 billion market opportunity.
Edtech Forum Shares US, UK Innovation, Chad O'Connor, Boston.com
in Gamification, Industry Facts, MOOCs, News, Stats, ClassDojo, edX, Google, Microsoft | Permalink
Gaming and its trappings play right into our appetites.
Will Gaming Save Education, Or Just Waste Time? Dian Schaffhauser, The Journal
in Games, Gamification, Op-Ed | Permalink
Good gamification on a bad product is frustrating. Bad gamification on a good product is confusing. But, bad gamification on a bad product is just a complete train wreck.
8 in 10 Gamification Projects Suck, Badgeville to Fix That, John Koetsier, VentureBeat
in Badges, Games, Gamification, News | Permalink
To “help potential employers see quickly how skilled Treehouse users applying for jobs are.”
Treehouse Turns to Gamification to Help Fuel Growth, Harrison Weber, The Next Web
in Gamification, News, Treehouse | Permalink
He's the CEO and Founder of Badgeville. Here's how he hires and sets the company culture.
Getting Stuff Done: It's a Goal and a Rating System, Adam Bryant, New York Times
in Badges, Gamification, Who's Who | Permalink
The learning value is embedded in strategy, play, and engagement.
Does Gamification Help Classroom Learning? Beth Blecherman, Mashable
Cutting-Edge Technology Meets Alternative, Progressive Education
Beyond Gamification, Jordan Shapiro, Forbes
in Gamification, Op-Ed | Permalink
“Monetization is not the most important objective for this business at this point.”
Students Rush to Web Classes, but Profits May Be Much Later, Tamar Lewin, New York Times
in Gamification, Higher Ed, MOOCs, News, Coursera, edX, Udacity, Udemy | Permalink
Gamification is simple. It boils down to 1 of 3 things: validation, completion & prizes.
Everything You'll Ever Need to Know About Gamification, Tadhg Kelly, TechCrunch
in Gamification, News | Permalink
Q&A with author of For the Win: How Game Thinking Can Revolutionize Your Business.
The Hows and Whys of Gamificantion: 4 Questions for Werbach, Daniel Pink, danielpink.com
in Gamification, Who's Who | Permalink
Can community-college students benefit from a mix of local instruction and edX content?
Five Ways edX Could Change Education, Marc Parry, The Chronicle of Higher Education
in e-Learning, Gamification, Higher Ed, MOOCs, News, edX, MIT | Permalink
Too much gamification, bad tutorials, poor progress tracking, no systematic repetition...
Five Reasons Why Mobile Learning Apps Fail, TeachThought
in Apps, Assessment Tech, Gamification, Op-Ed | Permalink
Gamified classroom mgt platform ClassDojo releases iOS app, android app to follow.
ClassDojo's New App Lets Teachers Give Real-Time Feedback, Ki Mae Heussner, GigaOM
in Apps, Classroom Tech, Gamification, News, ClassDojo | Permalink
The SF-based startup helps teachers manage student behavior using game mechanics.
ClassDojo Scores $1.6M for Gamifed Classroom Mgt, Ki Mae Heussner, GigaOM
in Classroom Tech, Gamification, Investment, ClassDojo | Permalink
Mobile-based education platform will enable student engagement by gamifying the classroom.
Top hat Monocle Closes $8 Million in Series A Round, MarketWatch
in Gamification, Higher Ed, Investment, Top Hat Monocle | Permalink
Children and teens will perform actions in the world by writing lines of computer code.
Kuato Aims to Teach Programming with iPad App Game, Dean Takahashi, Venture Beat
in Apps, Coding for Kids, Gamification, News | Permalink
Badges record informal learning achievement and create learning pathways. But...
Digital Badges Would Represent Student Skill Acquisition, Katie Ash, Education Week
in Badges, Gamification, News | Permalink
Zeos has game-like elements to engage students to spend time on the task of test preparation.
Zeos, Tool for Real Time Classroom Assessment, Jamie Reysen, EdTech Times
in Assessment Tech, Gamification, News, Pearson | Permalink
Funded by MacArthur Foundation, Gates Foundation, EA, Entertainment Software Association.
New Institute Gets $10 Million to Gamefy Education, Dean Takahashi, Venture Beat
in Gamification, Investment, Gates Foundation, MacArthur Foundation | Permalink
EA isn't the only company with its eye on schools. Valve has already entered the ed sector.
EA's New Games May Put You in College, Thomas Chang, The Escapist
Platform lets online publishers “gamify” their web sites. Rivals include Bunchball, Badgeville.
BigDoor Raises $5 Million for Gamification Platform, Dean Takahaski, Venture Beat
in Gamification, Investment | Permalink
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