Atentiv launches in 2014 w a product aimed at parents seeking a non-drug solution for kids.
Could a Video Game Replace ADD Medication? Anya Kamenetz, Hechinger Report
in Games, News | Permalink
GlassLab, a nonprofit funded by Gates & MacArthur got $10.3M to make 6 ed video games.
Making the Next Generation of Educational Video Games, Sarah Butrymowicz, Time
in Games, Gates Foundation, MacArthur Foundation, News | Permalink
He invented Minecraft, which has sold 30 million copies and made him rich and famous.
Markus Persson Reflects on His Success, Simon Parkin, MIT Technology Review
in Games, Who's Who | Permalink
“We transferred the benefit from inside the game to different cognitive abilities.”
Multitaksing Video Game Makes Old Brains Act Younger, Matt Richtel, New York Times
Revenues for game-based learning in 2012 were $1.5 billion, will grow to $2.3B by 2017.
Demand for Ed. Games, Simulations Surging Worldwide, Sean Cavanagh, Ed Week
in Games, Industry Facts, News | Permalink
Gaming and its trappings play right into our appetites.
Will Gaming Save Education, Or Just Waste Time? Dian Schaffhauser, The Journal
in Games, Gamification, Op-Ed | Permalink
Good gamification on a bad product is frustrating. Bad gamification on a good product is confusing. But, bad gamification on a bad product is just a complete train wreck.
8 in 10 Gamification Projects Suck, Badgeville to Fix That, John Koetsier, VentureBeat
in Badges, Games, Gamification, News | Permalink
Games combine education with entertainment, offer parents tracking of kids' activities.
Ex-Zynga Staffers Launch Edu games Studio Kidcore, Gamasutra
in Apps, Games, News, Zynga | Permalink
Why didn’t this exist when I was a kid? I hated algebra..Now, I find I play DragonBox for fun.
It Only takes About 42 Minutes To Learn Algebra With Video Games, Jordan Shapiro, Forbes
in Games, Industry Facts, News, Stats | Permalink
For...a national cadre of teachers experimenting with games, learning & assessment tools.
Who Bill Gates Is Giving Money to Now in Education, Valerie Strauss, Washington Post
in Games, Gates Foundation, Investment | Permalink
The games work on the Ampilfy table and "major mobile operating systems, including iOS."
Amplify Pilots 30 Educational Middle School Games, Leila Meyer, The Journal
in Amplify, Classroom Tech, Games, News, STEM Learning | Permalink
The tech industry is officially out to remodel your kid's classroom.
Why High Schools Should Treat Programming Like Algebra, Jordan Weissmann, Atlantic
in Games, MOOCs, News, Op-Ed | Permalink
The SF based gameplay/mobile language learning company lets Babbel enter the US market.
German Language Learning Startup Babbel Buys PlaySay, Ingrid Lunden, TechCrunch
in Apps, e-Learning, Games, Investment, Language Learning | Permalink
The learning value is embedded in strategy, play, and engagement.
Does Gamification Help Classroom Learning? Beth Blecherman, Mashable
Katie Salen is Exec Dir of the Institute of Play. "The goal is to make learning irresistible."
Game Design: The Key to Education? Chris Riede, The Journal
The company, If You Can, will make a game that sounds like an educational rival to Pokémon.
Trip Hawkins Making Education Pokemon/Moshi Monster Rival, James Batchelor, MCV
in Apps, Games, News | Permalink
The games teach kids math & language arts skills mapped to the Common Core, grades 1-5.
BrainNook for iPad Makes Learning as Fun as Club Penguin, Sarah Perez, TechCrunch
in Apps, BrainNook, Games, News | Permalink
Kuato Studios is making a 3rd-person shooter where you terraform a virtual world by coding.
AI Out of Siri Lab to Power an Educational Game, Anya Kamenetz, FastCompany
Steam for Schools is an educational version of its hugely successful online gaming network.
Valve Opens Steam For Schools, Brier Dudley, Seattle Times
Gadgets convert brain waves to digital info, beam it wirelessly to computers or other devices.
Mind-Controlled Videogames a Reality, Timothy Hay, Wall Street Journal
Game designers from Lucas Arts and EA brought on board to make games truly engaging.
Akili Interative Labs Developing Video Games for Cognitive Gain, Scott Krsner, Boston Globe
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