spacer box
The tech industry is officially out to remodel your kid's classroom.
Why High Schools Should Treat Programming Like Algebra, Jordan Weissmann, Atlantic
The SF based gameplay/mobile language learning company lets Babbel enter the US market.
German Language Learning Startup Babbel Buys PlaySay, Ingrid Lunden, TechCrunch
The learning value is embedded in strategy, play, and engagement.
Does Gamification Help Classroom Learning? Beth Blecherman, Mashable
Katie Salen is Exec Dir of the Institute of Play. "The goal is to make learning irresistible."
Game Design: The Key to Education? Chris Riede, The Journal
The company, If You Can, will make a game that sounds like an educational rival to Pokémon.
Trip Hawkins Making Education Pokemon/Moshi Monster Rival, James Batchelor, MCV
The games teach kids math & language arts skills mapped to the Common Core, grades 1-5.
BrainNook for iPad Makes Learning as Fun as Club Penguin, Sarah Perez, TechCrunch
Debate is great, but in reality, gaming holds amazing benefits perfect for educational setting.
50 Best Twitter Feeds on Educational Gaming, Online University, Situated Research
Kuato Studios is making a 3rd-person shooter where you terraform a virtual world by coding.
AI Out of Siri Lab to Power an Educational Game, Anya Kamenetz, FastCompany
Steam for Schools is an educational version of its hugely successful online gaming network.
Valve Opens Steam For Schools, Brier Dudley, Seattle Times
Gadgets convert brain waves to digital info, beam it wirelessly to computers or other devices.
Mind-Controlled Videogames a Reality, Timothy Hay, Wall Street Journal
Game designers from Lucas Arts and EA brought on board to make games truly engaging.
Akili Interative Labs Developing Video Games for Cognitive Gain, Scott Krsner, Boston Globe
Follow:
Get EBW posts by email
by FeedBurner